Pyromancer was once a DPS soul that performed well, but not as well as a Warlock.
Then the 2.2 hotifxes came. Pyro received some significant damage increases, extreme burst and much needed mobility. Instead of being that soul where standing still was the purpose, new changes were introduced, including the ability to move whilst casting Flame Volley, Glyphs of Power no longer suffering from movement and Extinguish on a much reduced (and needed!) cooldown. Other significant changes to Pyro included Inferno now being active from 40% onward, and the newest ability, Flame Rupture.
In the following guide I will talk about abilities, managing Charge, priorities, some rotations and of course, maths.
- 5/5 Eldritch Knowledge
You can’t really go wrong with 10% more Spell Power! Depending on your Spell Power, this is probably the best option for you, as it also includes Lightning Blade, which is explained below.
- 5/5 Soulfire
5% More damage dealt is a huge plus. Alongside the Archon’s gift, which awards 1% bonus damage per point spent, you are in fact giving yourself 10% more damage in total.