Rift: A Starter’s Guide

Featured posted by Raanor

Welcome to Rift!

Start here to see an overview of the game and general information about the massive variety to the excitingly active, yet dangerous world of Telara.

Table of Contents

Who are You?

Creating Your Toon

The Planes

Rifts

Expert and Raid Rifts

Classes/Souls

Planar Attunement

Progression: In the Beginning and End

Resources

Who are you?

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Creating your Character/Toon/Player

Who are you? You are an ascended, a resurrected warrior from the Shade War brought back to fight the forces of Regulos. You begin in the ‘future’, a time where the world is losing the battle to the beings from the Planes and you are sent back through time in order to stop Regulos when you still have a chance.  You have great powers which include but are not limited to harnessing the power of other types of warriors and learning their abilities. You are able to build your own class through the Ascended Soul System using Soul Attunement to choose the talents to specialize in and once max level can start putting point into Planar Attunement to empower your character even further.

2 Factions to choose from

Guardian’s

Are the chosen by Telara’s gods, known as the Vigil, from the Souls of warriors fallen when Aedraxis the tyrant brought forth the power of the Plane of Death and ravaged telara.  Those chosen by the Vigil are meant to bring about the Golden Age which can only come after Telara has been saved through deeds, examples and the sword. In order to save the world the corruptor’s must be slain, and it’s people saved. The Guardian’s draw their courage and motivation from the memory of so many massacred innocents calling out for any saviour as the ward was broken, their demise following swiftly by the invading rifts. This was the purpose for the creation of the Guardians: to prevent millions of deaths and enslaving of innocents at the dragon’s claws. Guardians are known as the light fighting against the overwhelming, suffocating darkness. The Vigil searched amongst the 3 races, most devoted to Telara’s gods, the gallant Mathosians, the calculating High Elves. and the relentless Dwarves to choose the best Souls. Each of these three races are the beloved of the Vigil, however, they each seek redemption for the sins of their leaders: Aedraxis Mathos unleashed the Shade, Prince Hylas broke the Elves’ ancient covenant with the divine, and the Dwarves trafficked with unspeakable forces to achieve wonders of crafting and prosperity. As such they represent the atonement and redemption as well as hope for Telara. Within their holy city of Sanctum they plan valiant offensive strikes against the dragons and their following cults. Their crusades assault the undead armies of Regulos, their inquisitions purge the lunatic cults of Akylios, and their agents root out sinister plots reaching from Iron Pine Peaks to the deserts of Shimmersand. With the Vigil not defining any single path to salvation Guardians hope to reserve their spot in the holy litany be eradicating the threat of the dragons and terminate the blaspheming Defiants.

Defiant’s

Indifferent to whether or not the gods abandoned Telara, to Defiants the gods were the ones at fault from the beginning of the disastrous planar conflicts. When things on Telara went for bad to worse the gods were not to be found. Instead of praying for a miracle and building temples to worship the gods of Telara, as did their counterparts the Guardians, they planned on actually creating the miracle. The races who identified themselves collectively under the Defiant banner are comprised of: the curious Bahmi, the tribal people Eth, and the spirit binding Kelari.  Even if that meant they would be forced to live outside the laws of Telara and be branded heretics. The first and foremost thing about Defiants is their passion for technology; mixing new creations with magic to bring about new devices. These new inventions open a swathe of opportunities for personal power, innovation and cultural progress. If used correctly new advancements would make it possible to create weapons capable of fighting off the impending darkness. Defiants are believers in the idea that, the best defence is a good offense, something Guardians will never understand. Combining enough eldritch war machines and magical innovations, the Defiants believe, they will become powerful enough weapons to defeat the dragon gods themselves, without having to really on enchant religious dogma. Through the Defiants victory, for the people of Telara, they will be at the tip of the sword in a new technomagic age where their innovations touch the lives of every living thing in Telara.

The Planes

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Telara is a unique world in the known universe because it happens to be situated in the middle of numerous stalwart planes of reality. The combination of these planes create as a network of unchallengeable power which attracted the elemental gods of the Blood Storm. The Blood Storm gods were led by Regulos, god of Death, in an endless rampage in the search of conquest. When Telara lay in the crosshairs however, the gods suddenly became fractured, each seeking to control all of Telara rather than destroy it. Their unity fractured, they’re combined might suddenly diluted giving Telara’s native gods and inhabitants to discover methods of imprisoning each of the Dragon gods. Regulos, as powerful as he was still succumbed to the destruction of his physical form following swiftly by his spirits banishment. The magical ward was created by the Mages of Telara with the assistance of their gods, surrounding Telara to protect and hold back the Planes while keeping the peace through the containment of the Blood Storm gods.

The magical ward held for years, decades and eons, until one day Aedraxis, King of the time, had a conflict with his brother which reached such ferocity it started the Mathosian Civil War. Aedraxis found a way for Regulos’ power to slip through the ward into Telara. The Shade came, a devastating magical disaster which devoured or crippled anything it came into contact with. With the Ward torn and broken Rifts begin to spawn everywhere the planes intersect the ward, bringing the horrors from the planes to Telara. Six different types of Rifts have been documented as the different types of planes: Life, Death, Earth, Air, Fire and Water. There are discussions about the actual nature of the rifts however the one thing that is unanimously agreed upon is that the elemental planes will eventually tear Telara apart if they are not stopped.

Life

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Air

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Water

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Fire

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Death

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Earth

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Rifts

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Begin as tears in the sky which rip through Telara’s protecting ward when the powers of another plane intersect with it causing a portal to be created which welcomes the onslaught of planar creatures into Telara. Rift spawn randomly everywhere throughout Telara and where there are tears but not fully formed Rifts yet, an ascended has the power to force the creation of a specific type of rift for their own benefit. These onslaughts of otherworldly beings are called planar invasions, who’s sole purpose is to eradicate all life on Tealara, however along with the power of summoning these invasion they also allow those courageous enough to it, otherworldly power.

Common belief is that Rifts are caused by direct attacks upon the mythical ward surrounding Telara by the dragon god of extinction, Regulos who seeks to free his imprisoned Blood Storm supporters trapped within the belly of Telara. These attacks create weak points in the veil of the ward from which Rifts spawn. Only one thing remains unquestionable; if the Rifts aren’t stopped, Telara is doomed.

Expert and Raid Rifts

Raid Rifts are super-charged Rifts catered and custom designed specifically for groups of 25 or less if they are very skilled and top geared. Have more of an instance boss feel to the fights the Raid Rifts offer similarly rewarding loot often best-in-slot lesser and greater essences. Most are under the presumption that Rifts form randomly only opened by the will of the dragons, however, with skill, training, and knowhow an Ascended is able to force the events from other planes onto Telara. An example of this would be the tow of Perdeen which was left to become devoured without a trace. It has been discovered that by gathering the appropriate ingredients and conducting an appropriate ritual one can pull Perdeen out from the Planes of Death and release the tormented ghosts from an existence of turmoil. Within the very Planes of Life the House Aelfwar sits where secret meetings are held, these treacherous meetings can be witnessed and summoned to Telara to murder the would be conspirators, though only a group of well geared players can slay them. Rifts give you but a taste of what they can offer as rewards when Expert and Raid Rifts unlock the full potential for loot from them but require a modest to large group of players to achieve their defeat.

Souls: The Keys to an Expert or Raid Rift

As the defender’s of Telara roam through the vast dungeons lying beneath the very crust of the world, they can come across Malformed and Corrupted Souls which are tormented entities which can be contained in  Planar Husks which are sold by vendors in the world. Once a number of Malformed Souls are sealed within the husk it becomes a Planar Lure used near a tear to summon an Expert Rift. To summon a Raid Rift an Ascended must fill a husk with Corrupted Souls which are harder to find and the demand will be greater. Husks will be specifically catered by imbuing them with elements to ensure the creator meets the enemies he wishes to bring to their knees. A few Ascended or a very well geared player could meet the challenges put worth in an Expert Rift while Raid Rifts are not weakened without at least 10 equipped Chosen committed to the battle. Waves upon waves are sent to meet the magical casts and mighty swings of the ascended battling them and at the end a chest will drop containing Rift specific loot. Anyone can join into an already engaged Rift fight and those who do participate will be granted a chance to win gear or a rare component and only the created of the Raid Rift has the ability to open the chest.

Classes/Souls

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Soul Attunement

As you already know, you are an Ascended: a resurrected warrior brought back from the great Shade War to fight the forces of the Blood Storm. As an Ascended you have access to great powers, the greatest of which is, Soul Attunement, the ability to embrace the Souls of Telara’s ancient heroes. Within the Soul Attunement system you have almost endless possibilities of combinations with talents and abilities available, depending on which Soul’s are utilized.

Souls

Souls are at the core of the Ascended experience; from the explosive talents of Saboteur, to the life-draining Warlock, special traits and trademark abilities are mastered from the figures of Telara’s past. In the beginning you will get to choose a combination of 3 Souls, known as a Purpose,  from one of the 4 different Callings (Warrior, Cleric, Mage and Rogue). Callings have 8 unique Souls that players are able to choose from accommodating a nearly infinite number of possibilites to explore and carve your own path that’s right for you!

Warrior

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General Primary Stats: Hit (Until you reach cap) DPS > Critical Power > Strength > Attack Power > Dexterity > Crit

Can you say brute strength? The Warrior is all about tactics, heavy weaponry, and combat. Whether it be the knight leading his soldiers or the barbarian devastating villages both follow the principles of discipline, hand-to-hand combat, and martial arts. Point-blank combat and taking a blow only to deliver a mortal wound are qualities known by all Warriors. With the abundance of elemental forces surrounding them, more and more warriors have began incorporated magic into their usual martial styles.

Warriors have no common ancestry or societal commonalities but their skill with weaponry, their exceptional training and withstanding stamina unite them spiritually. The titled barbarian and the nefarious knight meet as equals on the front lines. Choosing between sole combat or defeating world enemies as a part of a larger group, either option is viable with the warrior class depending on what you want to experience.

Warriors are close combat melee fighters who rely on heavy plate armor to protect them in skirmishes against any opponents. Many pick up a shield to severely reduce the damage taken from even the harshest of blows. Others choose to utilize impressive axes, swords and glaives to split their enemies in two. The warrior is the only class in the game that can wield almost any type of weaponry available, minus the wand, however, this should not equate to using a staff even though you’re capable of it.

- Melee DPS

CHAMPION, PARAGON, RIFTBLADE

Champion is the Soul for players seeking to wield massive 2-handed weaponry capable of tearing through foes in one-on-one combat. Superior strengths gives them the power they need to fight long and hard rarely meeting a matched equal. Moving like a relentless storm while expertly duel-wielding daggers the Paragon Soul allows the adopter to expertly parry attacks and become learned in forms that build up power attacks. Through disciplined mind and body Paragons are capable of high output consistent damage and are able to strike their enemies from a distance. Using elemental damage, the Riftblade, is a unique Soul for the warriors which adds a ranged aspect to their usually confined fighting styles. Mostly it is combined with other Souls as a secondary or tertiary Soul designed to implement functionality and empower the main Soul in a chosen Purpose.

- Ranged DPS

TEMPEST

The Tempest is the newest Soul discovered in Telara which is a fully ranged Soul allowing the Warrior to manipulate lightning to their will casting charged bolts at their foes from a distance. Area of effect energy blasts coupled with channelled power surges adds an element of intense power to this class. With the power of the Planes of Air at their back Tempests can easily fade into refracted light and create illusions of grandeur to withdraw when their plate armour is at it’s limits.

- Tanking

Tank Primary Stats: Toughness (Until you reach cap) Endurance > Strength > Block > Parry > Dodge|Dexterity > Armor

PALADIN, VOID KNIGHT, REAVER

Paladins command the respect of their foes by perfecting the manipulation of a sword, axe or mace and shield to not only deflect their attacks but to offer opportunities to deal impressive counter-attacks. The divine blessings of their gods enable protective abilities to be shared by surrounding compatriots. Void Knights use ancient Eldritch approaches to defend themselves against magic casting foes; unlike their Warrior breathren who’s plate armour offers no protection to magic. This class is capable of storing elemental energy cast at them, then unleashing it back at the source with equal or greater force giving them a taste of their own medicine.  The Reaver Soul combines melee fighting styles and dark energies of death, poisoning their opponents with disease, driving them mad with the inherent side effect of glorious defeat. Most effect with a shield in one hand and a sword, axe or mace in the other, Reaver’s skills allow them to subdue their adversary while keeping them defenceless.

- Support

WARLORD, BEASTMASTER

An appropriate companion Soul, for a tank, would be the Warlord Soul: influencing enemies to doubt their actions and capabilities to the point of submission and inspiring members of her party or raid through auras. The focus of this Soul is to boost the power of allies while hindering enemies. Relying on the strength and spiritual connection of a companion pet, the Beast Master, alone, is much weaker, compared to his counterparts. Fighting alongside your faithful  associate allows you to take advantage of the strengths they bring to the battle while empowering your pets abilities.

Cleric

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Primary Stat: Hit (Until you reach cap), Spell Power > Wisdom > Critical Power > Intelligence > Crit

Citizen’s of Telara whom were the first to begin wielding magic abilities that they gained through alliances with minor elemental spirits have become Clerics. Through fervent studying the Clerics began communing with increasingly powerful beings including: demons, faeries and gods. These holy men and women identified a number of different conducts: some concentrated on a strict ethos, while others maintained they’re relationships with free-formed theologies.

Knowledge and intellect are vast amongst those who choose this Calling, however, they value wisdom and faith above all else. Intensely focused, a Cleric tackles any endeavour secure in the support of powerful beings incomprehensible to the layman. These beings’ exact nature depends upon each Cleric’s culture of origin and spiritual training regimen.

Clerics wanting a more classical military experience will dress themselves in chainmail and wade into a countless sea of other combatants wielding heavy, 2-handed warhammers or a more traditional mace and shield. One wishing to delve into arcane abilities wear cloth garments and display symbols of spiritual endowment such as tomes, totems and staves.

- Melee DPS

SHAMAN, DRUID

Binding the very essences of the icy north to their physical body saturating it in pure elemental potential is how the Shaman came into being. The imbued power of the north strengthens a Shamans attacks, gives reactive healing properties as well as shields for protection. Shamans do not enjoy the benefit of having an active healing spell they can use on command like their counterparts, as such they will find when an opponent has developed defences or can keep the Shaman at bay, it will be challenging. Another melee combating Cleric is the Druid who will bind themselves to Fae creatures in order to tap into the creatures magical energies. Compared to other Souls this one is dissimilar in that instead of putting their companion between them and the enemy they draw from them like a conduit and source of power. This allows them to be quite capable solo fighters.

- Ranged DPS

CABALIST, INQUISITOR

Working with sigils and perfected ancient rituals, that most others fear to even know, that call on powerful forces of death and water used to suffocate entire armies and when left to fester will unleash waves of destruction within range of the sigil’s host. The only defense against the Cabalists, eventually sweeping, attacks is a swift offense and their eradication before their abilities are able to take hold. Most clerics will chose to devote themselves to either the principles of life or death; Inquisitors live somewhere between the two demanding purity from both. Delving into both aspects they will determine blame for the worthy and will chastise the corrupt. Their faith is their true weaponry as such they leave aside the heavy plate gear warn by other Clerics and sport a more flexible chain mail. Choosing not to practice only life or death practices allows them to manipulate both which makes them very valuable and versatile members stealing the enemies strengths for themselves.

- Support

DEFILER

Defilers are the newest Soul of the Clerics with an interesting twist in that their abilities have a certain knack of disfiguring those ‘fortunate’ enough to be saved by their heals. Channeling their prowess through the Plane of Death they learned to absorb and redirect take their allies pains and twist it into potent afflictions against opponents.

- Healing

WARDEN, PURIFIER, SENTINEL

Mimicking the steady but constant flow of the tides the Warden is a talented healer who’s abilities build over time and with the proper preparation can keep those shrouded in their magic alive even through the most damaging of encounters. They’re only weak point as a healer would be a large group of mobs bombarding the whole group in a sudden and vicious attack. Born from fire by baptism the Purifier emerges from the flames of his rebirth, a test of faith that tests the soul and those who emerge are amongst the strongest. They become masters of the invigorating qualities of fire, able to heal the most lethal wounds suffered by single players and crippling Raid wide abilities with their igneous touch. The Sentinel commands the forces of light enabling them to heal many scathed allies. They ensure each Raid or Party member stays alive through the brawl, strengthening their defensive while sacrificing offense hindering them from dealing any significant damage.

- Tanking

Tank Primary Stats: Hit (Until you reach cap) Endurance > Wisdom > Block > Intelligence > Parry > Dodge > Armor

JUSTICAR

Taking a different approach to healing through dealing physical damage to attackers the Justicar place themselves on the front lines next to their collaborators taking heavy blows. Each strike on the enemy is encouragement to the others to fight better while building the power behind their healing abilities.

Mage

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Primary Stat: Hit (Until you reach cap) Spell Power > Intelligence > Crit Power > Wisdom > Crit

From the creation of time the forces of the elemental Planes have shaped Telara in extensive ways through creatures, spirits, gods and eruptions of energy from the Planes. Telarian’s observed as Planewalkers summoned elemental power while ascertaining through their methods the basics of arcane magic. Experimenting through research these Telarian’s taught themselves how to wield the elements without having to negotiate any sort of contracts with gods or minor spirits. Once they were able to successfully master general incantations they began to focus their efforts on specific elements, unleashing the potency of primal forces manipulated by an experienced hand.

Mages are by no means isolated persons, often gathering together in order to share with others their research and practised arts. Arcane schools are known to have been erected as well as razed to the ground through the ages.  Two of the most well known schools in Telara are Quicksilver College, a school where Mathosian students go to study through the experience and knowledge of ancient Elven masters; and the new academy constructed within Meridian, where the lost knowledge of the Eth is being recovered by Defiant scholars.

Manipulating magic can not be done effectively while wearing heavy armours with restrictive qualities and distracting for the senses. Their mind is the Mages true weapon so it’s no surprise that they’re comfortable in their light-weight lose robes, even though it leaves their body more open to attack. Utilizing magical weaponry such as wands, staves, tomes and totems which will amplify the power of their spells. With their bodies being vulnerable and relying on distance between themselves and their attacker they will also equip themselves with dagger or short sword for those rare instances of close quartered combat.

- Melee DPS

HARBINGER

Newly discovered Soul amongst Mages is the Harbinger which breathes new functionality and options into your Purpose. Specializing in melee one-on-one combat without abandoning magic altogether rather moulding Life and Air energy into deadly blades to employ in their attacks. With the use of other Souls one can reduce their cast times allowing them to fire barrage upon barrage on the enemy, regardless of distance. Finally, they gain the gift of foresight to be able to interpret what will happen next, combined with their healing abilities, absorption techniques and even invisibility they have an arsenal of tools to mitigate damage and deal deadly attacks.

Ranged DPS

ELEMENTALIST, WARLOCK, PYROMANCER, STORMCALLER, NECROMANCER

Manipulating and controlling the very raw energies of the Planes is not sought by most; Elementalists are those who strive to do just that through intense discipline and constant interpreting of studies. Known for their frail bodies and thin armor they devote they’re entire life to strengthening the power of their mental abilities in order to bind the raw power of the planes to a physical form which assists them in fights. The most professional Soul to deal in the Dark Arts would be the Warlock. Embracing the baneful forces of death and deterioration, they specialize in curses which break down the body and essences of those who face them. The only chance you have to take them down is with a sudden, brutal and swift attack before their Dark magic takes hold. Pyromancers’ possess the strongest in ambition to become the true Master of fire, casting massively igniting blasts and surrounding enemies with walls of shrouding flame. Dealing more damage then most other classes could hope for, Pyromancer’s enemies are kept at bay through strategically placed fire spells leading to their yield from the power dealt upon them. Focusing the raw energy of wind and water the Stormcaller freezes his opponents solid or electrically shocks their heart into a catatonic state. Weaving their spells of Air and Water essence strengthens their power, so when a congregation of Stormcallers meet, their powers multiply together. Storms cannot be without both elements of Wind and Water giving Stormcallers the challenge of combining these spells with one another to reach their potential. Those with the knowledge and skills needed to interrupt their casting rotation will equate to the threat of this Soul being inconsequential. For a Soul that is easy to change up in order to deal with different circumstances as well as not being specifically tailored to single target or AOE damage, but both, the Necromancer will satisfy your desires. Primarily damage dealers this Soul gives you synergy with a pet that has different forms for utility amongst different battle scenarios. The bulk of Necromancer damage is dealt by a fully buffed and supported pet, which can be swapped for others for versatility, something other mages lack.

- Support

ARCHON, DOMINATOR

Archons are a superior support class who turn the mightiest of combatants strengths into powerful spells and motivation to others fighting alongside them. Lacking defenses and requiring time to build up their power by feeding off the might of their opponent, it is easy for them to be overrun by foes executing a strategic attack plan. The second support class of Mages brings us to the Dominator discouraging their attackers to the point of not being capable or feel the need for any type of defense or counter attack. Courageous individuals daring enough to come against the Dominator will find their minds unravel and their blows quickly work against them as they strike against formidable arcane shields.

- Healing

CHLOROMANCER

Primary Stat: Hit (Until you reach cap) Intelligence > Spell Power > Crit Power > Wisdom > Crit

Drawing from the power of plants and nature the Chloromancer finds balance between Life and Death. Healing through spell damage as well as cleansing damaging effects and resurrecting others whilst in or out of combat. This soul, when used primarily, forces you to give up utility and high damage spells making it easier for a determined opponent to be the victor.

Rogue

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Primary Stats: Hit (Until you reach cap), DPS > Attack Power > Dexterity > Critical Power > Strength > Crit

Martial combat stretches back to the first wars, when Telara was newly forming, while they were brutal, messy but simple affairs; this was the time of the Warrior. It wasn’t until years later that the tradition of Rogues began to form, when people learned to wage combat using their minds as well as their body.

The combat styles of the Rogue developed amongst many masters who each added they own unique style and function to the arts of the Rogue. Each Rogue employ’s superior combat coupled with dynamic thinking, utilizing any element o time and space to bend the battle to their benefit. Within the cities of Telara Rogues would manipulate cover and shadows to ensure their targets were unaware of their presence. Those who didn’t enjoy cities would teach themselves how to tame the wilds and even make wild beasts their allies; not to mention brewing poisons from flora. Others delved into the arcane to modify and advance their own weaponry and tactics.

Rogues sport the more basic leather armor allowing them to move easily and without sound for when a quick escape is necessary. During hand-to-hand combat the Rogue will arm themselves with a quick slicing sword or dagger in each hand. Mastering the techniques of bows and firearms gives others looking for a more ranged approach a serious advantage during combat.

- Melee DPS

NIGHTBLADE, BLADE DANCER, ASSASSIN

Rogue who are more inclined for close combat encounters will choose to duel-wield swords, daggers, maces or axes as well as any variation combining two.  If you want to move silently and be nearly invisible amongst combatants in order to deal lethal blows from behind the shadows, Assassin would be the Soul to choose. To adopt the Blade Dancer Soul will give you lightning fast reflexes and skills that will let you master the arts and techniques of manipulating edged weaponry. Incorporating the aforementioned Soul along with the Nightblade Soul will strengthen your skill with blades and allow you to merge blades with planar fire and death magic.

- Ranged DPS

MARKSMAN, RANGER, SABOTEUR

For a ranged approach pick up a bow or a firearm to deal massive damage throughout a fight from 30 yards away with accurate and ruthless efficiency. Marksman’s acquired the talents needed to execute high end single target damage as well as rapidly disperse large groups with AOE (Area of Effect) abilities.  Perhaps you have a knack towards having a pet as an ally to keep distance between yourself and your enemy and deal damage; Ranger would be the Soul for you. Take advantage of your pets skills to act as your own personal tank while hunting through the wilderness. For a very unqiue style of fighting as a Rogue one has an option of a path using bombs, explosives and incendiary devices to dispose of opponents and dominate the battlefield. The Saboteur, given the right amount of time and prep work, has the ability to subdue combatants before they even reach the battle. However, if met face to face before all the charges are set, the Saboteur would be hard done by.

- Arcane Ranged DPS

TACTICIAN

The newest addition to the Rogue Souls, within the world of Telara, is the Tactician: incorporating even more arcane magic and moulding it for ranged DPS against single enemies and groups alike. The Tactician unleashes powerful torrents of erupting fire, ice and death. Deploying cores will increase your damage and heal yourself as well as other allies nearby while firing Bolts for quick single target damage.

Tanking

RIFTSTALKER

Primary Stats: Hit (Until you reach cap) Endurance > Dexterity > Deflect > Strength > Dodge > Parry > Armor

Walking up to a colossal giant of an enemy and laughing in his face as you shift in and out of the physical dimension and evading even his most devastating of attacks is the job for the Riftstalker, even as daunting as it is. A master of defences the Riftstalker Soul is a capricious Soul appearing in one place then the next to ensure they are in the perfect spot at the right time.

- Support

BARD

What is this!? Why is my player strumming a guitar?! Reverberating magnificent cadences across the battlefield will empower your party or raid members while reducing the effect and power of enemies. A Bard in a group can enable them to work harmoniously together but if a Bard finds themselves alone they can do no more then sing to their own demise. Being one of the few true support roles amongst those in Telara they are essential in a group setting and are always sought after in order to unleash others full potential.

The Soul Tree

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Each Soul is represented by a unique Soul Tree which has all the specialized abilities and traits associated with the Soul. You must spend Soul Points, which are gained by leveling up your character, in order to unlock the abilities within the Soul Tree.

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Example of a Soul Tree with a set of 3 Rogue Souls otherwise known as a Purpose.

-Branch Advancement

Branch-Advancement

To grant new skills to your character and open higher-tier abilities, spend Soul Points on your trees’ “branch” abilities.

-Root Advancement

Root Advancement-Final

As you spend Soul Points to gain the skills in your branch abilities you will unlock “root” skills. Soul Tree branches represent the unique options you make to tweak your character. While roots represent the core powers that every player using that Soul will get once a certain number of Soul Points are spent.

-Purposes, Souls and Changing Souls

Purposes, Souls and-1

When you begin creating your very first Purpose a pre-defined path for Soul Points spending is recommended. To explore further into new Purposes, press “N” while in game to bring up your Soul Tree panel then click the Calling Purposes icon. Explore through Purpose basics, play styles, tips, difficulty ratings, and lots more.

It is open to you if you would like to wander from the pre-built Purposes while spending Soul Points. Remember you can save and switch between custom Purposes you’ve created by unlocking extra Roles at your Calling Trainer.

Planar Attunement

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Beyond level 50 your XP earned is converted into leveling Planar Attunement which is gained from almost any act in the game; killing creatures, dungeons, raids, quests, Chronicles, zone invasions, rifts, etc… Each time you move to the next level of PA you are granted a point to spend in one of the six planes. Each plane offers its own combination of stat bonuses and boosters, listed below, once you’ve purchased the core power called the central hex. When you spend points into one hex the adjacent ones will light up unlocking them for you to spend points in accordingly.

Planar Attunement allows you to :

    • Boost your most influential stat.
    • Specialize in new techniques to strengthen your attacks and increase the magical potentional of spells.
    • Give yourself an advantage over planes by increasing your effectiveness against planebound creatures.
    • Open tears and summon specific planes to your advantage influencing the tides of war.
    • Go faster while mounting or running out of combat, reduce falling damage, and more!

When an Ascended reaches level 50 the beginning has only started…

Progression: In The Beginning and End

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Chronicles

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Rift has a goal in its game to enable players to experience every aspec of the game by yourself or with others without forcing you to choose between either one. That’s where Chronicles come in because everyone like the idea of fighting in a dungeon where there are bosses and mobs to clear but in most games it required more than one player coordinating at least 5 people so it involves knowing people. If you’re just starting out in Rift and don’t know alot of people and want to experience a more dungeon type environment queue up for a Chronicle and take the immerse yourself. They are designed for 1 or 2 players to venture into these story-driven instances which allow you to play in end game scenarios and engage in world-changing adventures either by yourself or with a friend.

The first of them available to you is the Chronicle of Attunement: a celebration for those who reach level 50 hosted by your Capital City, next come the Chronicles in Greenscale’s Blight and Hammerknell, followed by River of Souls, each of which are tuned to test the talents and execution of abilities of 2 Ascended or one (very) well geared Ascended.

Meridian: Ceremony of Attunement

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Greenscale’s Blight: The Fallen Prince

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Hammerknell: Runes of Corruption

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River of Souls: Chains of Death

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A Hero Rises

A Hero Rises

Hive Kaaz’Gfuu: Queen’s Gambit

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Dungeons

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When you reach level 15 you will be able to queue for your first dungeon experience requiring you to balance your abilities within a group of 5 players. To get started, while in game, press the ( I ) button to bring up the Looking for Group (LFG) window which will facilitate organizing a group from other players in the queue. At the top of the window you will see Available Roles, you will need to select one before joining the queue depending on the Role (combination of 3 Souls) you have currently equipped. There are four Roles when joining a queue – Tank, Heal, Damage (DPS) or Support.

There will be at least 2 DPS (Damage Per Second) players, 1 Support which will usually be aiding the healer if needed, otherwise they can go DPS. 1 Tank, whom will hold the aggravated mobs and bosses close to them and force the attacker to land damaging abilities on the Tank keeping damage from the rest of the group, and 1 Healer will also be in the group who will heal the tank and the DPS from time to time when needed. After each few levels you achieve, more dungeons will became open and available for you to queue for.

Expert Dungeon (Post Level 50)

Once leveled to 50, and perhaps even sooner, you will start doing Dungeons who’s bosses will drop items with Hit on them for DPS and Healing classes, and Toughness. Hit: a required stat for hitting bosses and mobs, that are tuned for a more difficult encounter, so that you don’t miss with your damaging abilities and Toughness: a required stat for reducing damage taken by Critical strikes from bosses and mobs on the tank.  The LFG utility will not allow you to queue for an Expert Dungeon unless you’re gear has the required stat for your role – Toughness for Tanks, Hit for everone else. In addition to needing a certain amount of your applicable stat you will be in for a greater challenge an Expert Dungeon compared to it’s regular conterpart. Trash mobs will be tougher to take down, they will hit party members and tanks harder, not to mention boss encounters that will mechanics, you’re not used to, in addition to the mechanics existent in regular dungeons. As you level and get closer to 60 while progressing through the dungeons you will start seeing pieces of gear with even more base Hit then previously seen. In order to progress into more difficult content Hit will be you’re essential stat you will look for before your other stats when considering a piece for an upgrade.

Classic Expert Dungeons Requirements

Required Hit = 50
Required Toughness = 50

Storm Legion Expert Dungeons Requirements

Required HIT = 300
Required Toughness = 300

Slivers – 10 Man Raids

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In alternative realities things are not what you’re used to where powerful Planebound beings have turned the tide against Telara and established footholds non-existent in your world. In order to gain access to these alternate realities you will need to obtain Quantum Sight or Omen Sight which grants your Character the ability to see things out of phase that others cannot, including the entrances of Slivers. Once you are a member of a 10 man group of Players, or a Raid, you only need one Character with the ability to go to the entrance and enter it. Once they are inside everyone else in the Raid will receive a notice on their screen inviting the other Raid members to teleport inside the instance.

Classic Sliver Tier 1

Required HIT = 100
Required Toughness = 75

- Gilded Prophecies (GP)

- Drowned Halls (DH)

Classic Sliver Tier 2

Required HIT = 150
Required Toughness = 100

- Rise of the Phoenix (RoTP)

Classic Sliver Tier 3

Required HIT = 200
Required Toughness = 150

- Primeval Feast (PF)

Storm Legion Sliver Tier 1

Required HIT = 400
Required Toughness = 400

- Triumph of the Dragon Queen (ToDQ)

Storm Legion Sliver Tier 2

Required HIT = 520
Required Toughness = 500

- Grim Awakening (GA)

Raids – 20 Man Encounters

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20 Man Raids are the most challenging encounters within RIFT involving as many aspects into them as possible where everything matters. This is where all you’ve learned leveling up will be tantamount to your, which extends to the whole Raids, capacity to bring down Bosses which take up to and sometimes beyond 20 minutes of action. Making the most out of all possible avenues in RIFT is essential to becoming as powerful as possible in every Raid scenario. Anyone with Tradeskills that benefit the whole Raid  (Apothecary, Runecrafter) are always greatly appreciated by your peers and Raid when supplying members with Vials and Runes. It is up to the individual players responsibility to seek out those with Tradeskills, however, and ask for services while supplying at least the materials needed to craft the items. You’re Raid will have a leader and a group of senior members to guide others and coordinate in order to ensure every Player is doing their jobs, being where they need to be and fully understand the fight while being efficient at offering constructive feedback. As a character you will be expected to have certain requirements met in order to be viable in a Raiding environment which include but are not limited to: Faction Notoriety, minimum stats (Hit, Toughness, etc…), DPS checks, availability, and personality. It’s important as a Raid member in a group this big to be attentive, observant, and open to communication.  Most Raid encounters have mechanics that will change and compound throughout the fight making it more difficult the closer the boss is to defeat.

Most Guilds that have active Raiding members will use a service such as Mumble, TeamSpeak or Ventrilo in order to maintain constant and immediate communication – you are playing with real people after all.  Players will need an open mind to change and constructive advice in order to evolve to become better in their Roles as well as in a Raid. Always remember there are many strategies that can be followed in order to overcome mechanics in any encounter so try not to allow yourself to think that there is only one way to victory. If you’re unsure about why something is the way or it is, or why you’re doing something in a particular manner don’t be hesitant to at least whisper the leader or another senior member and ask questions. This is especially important to a Player in a new scenario that they haven’t seen before, if you don’t ask question and remain ignorant, even though you may get through the fight, asking weeks later probably won’t reflect on you that great.

Classic Tier 1 Raid

Required HIT = 100
Required Toughness = 75

- Greenscale’s Blight (GSB)

- River of Souls (RoS)

Classic Tier 2 Raid

Required HIT = 150
Required Toughness = 100

- Hammerknell Fortress (HK)

Classic Tier 3 Raid

Required HIT = 200
Required Toughness = 125

- Infernal Dawn (ID)

Storm Legion Tier 1 Raid

Required HIT = 400
Required Toughness = 400

- Frozen Tempest (FT)

- Endless Eclipse (EE)

Upgrading Gear

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Once you begin purchasing gear at level 50+ with currency you’ve gathered from killing bosses within, and completing, random Expert Dungeons you will start seeing pieces of gear with a note at the bottom of the tooltip. “This item can be upgraded into another item. Alt + Click this item in order to see it’s upgrade path. Any item that has an upgrade path will require an additional item in order to convert it to the new one. Upgrading your item can do a few things including, obviously, simply boosting the stats on a piece of gear to make it slightly more powerful. Another reason to upgrade a piece of gear is to make it a set piece which combine to enable your Synergy Crystal when you’re level 60. Certain gear purchased with Expert or Raid currency have the ability to power a Synergy Crystal when you equip it, others need to be upgraded in order to unlock that functionality.

Expert Gear Upgrade Items

empyrealmarauderslargecell

Used to upgrade items purchased with Empyreal Slayer’s Mark which are gathered from Expert 5 Man Dungeons.

      • Empyreal Marauder's Large Cell
        Empyreal Marauder's Large Cell
        Bind On Pickup
        Misc
        Any
        Used To Upgrade Goods Purchased From The Expert Gear Merchant.
        Fragments Of Empyreal Technology, Can Be Purchased From The Expert Gear Merchant.
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        0
           
        : Used to upgrade chest and legs.
      • Empyreal Marauder's Cell
        Empyreal Marauder's Cell
        Bind On Pickup
        Misc
        Any
        Used To Upgrade Goods Purchased From The Expert Gear Merchant.
        Fragments Of Empyreal Technology, Can Be Purchased From The Expert Gear Merchant.
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        0
           
        : Used to upgrade shoulders and helm.
      • Empyreal Marauder's Small Cell
        Empyreal Marauder's Small Cell
        Bind On Pickup
        Misc
        Any
        Used To Upgrade Goods Purchased From The Expert Gear Merchant.
        Fragments Of Empyreal Technology, Can Be Purchased From The Expert Gear Merchant.
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        0
           
        : Used to upgrade your belt, gloves, and feet.

Raid Drop Upgrade Items

raiddropupgradeitem

The Empyreal Marauder’s upgrade items above can be purchased for another purpose other than to improve your stats from purchased Expert Gear, they can also be purchased to be used on gear that drops in Raid environments.  Unlike the items you buy with Raid currency, these drops do not have the built in ability to power your Synergy Crystal but with a few runs of Expert Dungeons you can get some more Empyreal Slayer’s Mark and use an upgrade that works with the next more advanced Synergy Crystal.

Raid Gear Upgrade Items

radiantinfinitycell

These items only drop off the last Raid bosses in Frozen Tempest and Endless Eclipse and are usually only awarded to players that already have the corresponding Raid quality gear purchased with which are gathered from Hard Modes within Raids, Crucia in Frozen Tempest and Regulos in Endless Eclipse.

      • Burning Infinity Cell
        Burning Infinity Cell
        Bind On Pickup
        Misc
        Any
        Dropped by: Crucia in Frozen Tempest
        Fragment Of The Infinity Gate, Found On Crucia, Regulos, And Activated Hard Mode Encounters.
        Use: Right Click To Convert Into A Radiant Infinity Cell.
        Requires Level: 60
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 301)
        0
           
        : Used to upgrade chest and legs.
      • Radiant Infinity Cell
        Radiant Infinity Cell
        Misc
        Any
        Fragment Of The Infinity Gate, Found On Crucia, Regulos, And Activated Hard Mode Encounters.
        Requires Level: 60
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 301)
        0
           
        : Used to upgrade helm and shoulder pieces.
      • Mark Of Conquest
        Mark Of Conquest
        Misc
        Any
        Earned By Participating In Conquest Matches.
        PvP Currency Used To Purchase Goods From Conquest Vendors.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Used to upgrade your feet and belt items.
      • Trickster's Eclipse
        Trickster's Eclipse
        Bind On Equip
        Misc
        Any
        This Item Can Be Used To Forge A Pair Of Relic Quality Gloves.
        Requires Level: 60
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 301)
        0
           
        : Used to upgrade your gloves. This item does NOT drop within a Raid they are crafted by maxed Outfitters and require Raid quality materials in order to craft.

Tradeskills

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Each Ascended in Telara is capable of mastering up to three professions, or tradeskill’s, including imbuing magic into the thread of a robe or smithing raw power into the folds of steel for a new axe and others. Those who take the time to perfect there trades will be able to manufacture magnificent pieces of gear and modifying items for their gear by means of foraging and collecting raw elements and components as well as getting them from breaking down old equipment. By selling collected items and goods as well as manufactured goods and gear the skilled tradesman may sell his wares on the auction house to further expand their productions.

The gathering skills are usually catered to one tradeskill or another based on what is required to be gathered by the tradeskill chosen. You don’t necessarily need to gather all your resources but below is a chart which shows the different types of professions on the left and on the right, to help you chose complementing skills, are the gathering skills.

TradeBanner

When Free to Play came to RIFT in 2.3: Empyreal Assault the maximum number of tradeskill’s you are able to learn is limited only by how many you want to know on your character. Through the RIFT Store you are able to purchase, with credits, a Trade Skill Extension item which will allow you to learn an additional tradeskill up to 9, enough slots for you to learn every Gathering and Crafting tradeskill.

tradeskillextension

Trainers – In the Beginning

Tradeskills are learned from trainers which are positioned in many cities and settlements throughout Telara. Once learned and as you level your trade you can purchase new recipes from vendors or through tasks you’ve completed for Factions to gain Notoriety and unlock their unique recipes, even from foes you’ve felled.

Trainers-beginning

Currencies

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RIFT Store - introduced when RIFT became Free to Play on June 12, 2013: the RIFT Store allows anyone playing RIFT access to a massive plethora of items that will greatly benefit your character’s performance and aesthetics as you wish. The Store gives access to the greater majority of items available from vendors which means you don’t have to hunt or physically visit the vendor when you want to make a purchase. With this came some new forms of currencies:

credits

      • Credits: Purchased through Trion via the RIFT Store in game with real money by anyone whom creates an account with Trion and are used to purchase the majority of items within the RIFT Store. 
      • RIFT Exchange (REX):  Is a type of tradeable currency which, when consumed, grants a certain amount of Credits. Players purchase REX, with real money, which can be traded, or sold, in game to players that don’t want to spend real money in order to gain credits and Loyalty. REX can be placed on the Auction House  for whatever the seller wishes in Platinum, which any player can earn in game by playing and use it to get Credits through REX.
      • Loyalty: Through purchased credits, consuming REX, and being a Patron you will gain Loyalty and fill each Loyalty Tier. As you fill up each tier you will be awarded with Veteran items, items that unlock elements of RIFT for players just starting out, vials which increase your experience gained etc… Once a Tier is full you will get six items, which will very greatly from mounts to exclusive portrait designs and objects for your dimensions.

Coins - within Telara there are almost countless things that are accepted by different vendors as payment for an enormous selection of goods, gear, components, and other wares. Coin currencies are as follows:

Screen Shot 2013-02-13 at 5.20.15 PM

      • Platinum: Highest valued coin.
      • Gold: 2nd highest valued coin, 100 Gold pieces is equivalent to 1 Platinum piece.
      • Silver: Lowest valued coin, 100 Silver pieces is equivalent to 1 Gold piece.

Sourcestones - can be gathered by closing Rifts, killing planebound Bosses, and defeating different stages of an Invasion and the type of Sourcestone dropped is dependant on the level of the creatures being slain. This currency is used to purchase Epic gear for fighting against the powers of the planes.

      • Planarite
        Planarite
        Misc
        Any
        Earned By Defeating Common Rift Incursions In Any Zone.
        Planar Currency Used To Purchase Common And Uncommon Goods From Planar Merchants.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : An abundant basic currency that has a cap of 200k, meaning you won’t be able to stock pile more than that.
      • Corrupted Sourcestone
        Corrupted Sourcestone
        Bind On Pickup
        Misc
        Any
        Earned By Defeating Massive Planar Zone Invasions In Silverwood Or Freemarch.
        Planar Currency Used To Purchase Level 5+ Epic Quality Goods From Rare Planar Goods Merchants
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Purchse level 5+ Epic quality item.
      • Cursed Sourcestone
        Cursed Sourcestone
        Bind On Pickup
        Misc
        Any
        Earned By Defeating Massive Planar Zone Invasions In Gloamwood, Stonefield, Or Scarlet Gorge.
        Planar Currency Used To Purchase Level 20+ Epic Quality Goods From Rare Planar Goods Merchants
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Purchase level 20+ Epic quality item.
      • Vile Sourcestone
        Vile Sourcestone
        Bind On Pickup
        Misc
        Any
        Earned By Defeating Massive Planar Zone Invasions In Iron Pine Peak, Moonshade Highlands, Droughtlands, Or Scarwood Reach.
        Planar Currency Used To Purchase Level 30+ Epic Quality Goods From Rare Planar Goods Merchants
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Purchase level 30+ Epic quality items.
      • Inscribed Sourcestone
        Inscribed Sourcestone
        Bind On Pickup
        Misc
        Any
        Earned By Defeating Raid Rifts And Massive Planar Zone Invasions In Stillmoor, Shimmersand, Or Ember Isle.
        Planar Currency Used To Purchase Level 40+ Epic Quality Goods From Rare Planar Goods Merchants
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Purchase level 40+ Epic quality items.
      • Infinity Stone
        Infinity Stone
        Misc
        Any
        Earned By Completing End Game Carnage Quests, Instant Adventure, Hunt Rifts, And Defeating Rare And Powerful Enemies.
        Empyreal Currency, Used To Purchase Goods From The World Gear, Lycini And Hunt Rift Merchants.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Purchase level 60+ Epic quality items.
      • Empyreal Sourcestone
        Empyreal Sourcestone
        Misc
        Any
        Earned By Completing Carnage Quests, Instant Adventures, And Defeating Rare And Powerful Enemies.
        The Empyreal Currency, Used To Purchase Goods From The Adventure Dealer.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Purchase gear that is in stock from an Adventure vendor who will have items for 50+. These items bring us a new feature to Rift which allows you to upgrade an item to develop up to a more powerful state by purchasing augments from the same vendor.

 PVP - currency for PVP is only gained by killing other player in opposing Factions and by participating in Warfronts and are used to upgrade your gear for use in PVP environments. Conquest Mark’s are rewarded by completing conquests and are used to purchase conquest gear.

      • Favor
        Favor
        Bind On Pickup
        Misc
        Any
        Earned By Defeating Opposing Players In PvP And Warfronts.
        PvP Currency Used To Purchase Goods From PvP Vendors.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Used to purchase upgrade gear for use in Warfronts with a cap of 300K.
      • : Used to purchase a variety of items.
      • Mark Of Conquest
        Mark Of Conquest
        Misc
        Any
        Earned By Participating In Conquest Matches.
        PvP Currency Used To Purchase Goods From Conquest Vendors.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Used to purchase a variety of items.

Dungeons – currency earned through random dungeons and killing bosses within 5-man dungeons.

      • Empyreal Slayer's Mark
        Empyreal Slayer's Mark
        Misc
        Any
        Earned By Completing Daily Expert Dungeon Quests.
        Used To Purchase Goods From The Expert Dungeon Merchant.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Awarded to players 50+ for rare quality gear items.
      • Plaque Of Achievement
        Plaque Of Achievement
        Misc
        Any
        Earned By Defeating Powerful Creatures In Group Instances.
        Expert Dungeon Currency Used To Purchase Level 50 Rare And Epic Goods From Dungeon Merchants.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Awarded to players under level 50 for epic and rare quality gear from relic vendors.

Raids – the currency earned from Raids are given when you successfully kill a boss in a Dungeon or complete a random instance and receive them as rewards for completing it. Most important to serious end game players who are keen to collect all the Tier pieces of gear which are the most powerful pieces of PVE gear in the game.

      • Mark Of Ascension
        Mark Of Ascension
        Misc
        Any
        Earned By Defeating Very Powerful Creatures In Raids.
        Raid Currency Used To Purchase 50+ Epic Goods From Tier One Raid Merchants.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Used to purchase 50+ Tier 1 & 2 class gear.
      • Greater Mark Of Ascension
        Greater Mark Of Ascension
        Misc
        Any
        Earned By Defeating Extremely Powerful Creatures In Challenging Raids.
        Raid Currency Used To Purchase 50+ Epic Goods From Tier Two Raid Merchants.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Use to purchase 50+ Tier 3 class gear.
      • Frozen Eclipse Stone
        Frozen Eclipse Stone
        Misc
        Any
        Earned By Defeating Enemies In Raid Dungeons.
        Used To Purchase Goods From The Raid Armor Merchant.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Used to purchase level 60 Tier 1 quality gear.
      • Infernal Mark Of Ascension
        Infernal Mark Of Ascension
        Misc
        Any
        Earned By Defeating Extremely Powerful Creatures In Exceptionally Challenging Raids.
        Raid Currency Used To Purchase 50+ Epic Goods From Tier Three Raid Merchants.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Used to purchase level 50 Tier

Crafting – currency for crafting recipes are awarded from completing crafting rifts and crafting quests from vendors in major cities.

      • Artisan's Mark
        Artisan's Mark
        Bind On Pickup
        Misc
        Any
        Earned By Completing Crafting Quests And Rifts.
        Crafting Currency Used To Purchase Recipes.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Used to purchase rare recipes for professions at any level.
      • Master Craftsman's Mark
        Master Craftsman's Mark
        Bind On Pickup
        Misc
        Any
        Earned By Completing Master Crafting Quests And Rifts.
        Crafting Currency Used To Purchase High-level Recipes.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Used to purchase recipes for professions progressed to 290+ that range from common to relic quality.
      • Grandmaster Craftsman's Mark
        Grandmaster Craftsman's Mark
        Bind On Pickup
        Misc
        Any
        Earned By Completing Grandmaster Crafting Quests And Rifts.
        Crafting Currency Used To Purchase Grandmaster Recipes.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Used to purchase mostly epic recipesbut some rare and common ones as well for players that have a trade at level 375.

Artifacts – can be handed in for an award by completing sets of Artifacts which are acquired through exploring the world and collecting the Artifacts scattered everywhere.

      • Lucky Coin
        Lucky Coin
        Bind On Pickup
        Misc
        Any
        Earned By Completing Collections, Achievements And Puzzles.
        Currency Used To Purchase Vanity Goods From Artifact Collectors.
        Calling: Rogue,Cleric,Mage,Warrior
        0
           
        : Given as an award for handing in complete Artifacts sets and are used to purchase neat items, pets and other things from vendors in the major cities in Telara. Artifacts are not Bound so they are able to be put onto that Auction House and sold for Platinum or traded for needed items.

Twisted Artifacts – are rarer than regular ones due to needing the prerequisite purchased learned ability Ascended Power: Quantum Sight

Ascended Power: Quantum Sight
Bind On Pickup
Misc
Any
Grants The Permanent Ability To See Alternate Realities.
Calling: Rogue,Cleric,Mage,Warrior
0
   
, for Defiants, and Ascended Power: Omen Sight
Ascended Power: Omen Sight
Bind On Pickup
Misc
Any
Grants The Permanent Ability To See Alternate Realities.
Calling: Rogue,Cleric,Mage,Warrior
0
   
, for Guardians, which can be found being sold by Ascended Power vendors in major cities of Telara. This ability, when active, allows the player to see an alternate perception of their world peering into another version of time. Players will also gain the power to see entrances to Slivers (10 man Raids) that are not visible to any other player without Quantum Sight or Omen Sight. Awards from handing in complete sets of Twisted Artifacts offer more unique items that won’t be available to most other players. Keep in mind that Twisted Artifacts, just like Artifacts, are not Bound items so they can be a source of Platinum for your character especially if you find ones that you know are not commonly found even amongst with the Sight.

Events – currency awarded from world events which change through out the year, depending on the season. to purchase gear and a variety of nifty things that have their uses.

      • Prize Ticket
        Prize Ticket
        Account Bound
        Misc
        Any
        These Tickets Are Awarded For Completing A Carnival Game. They Can Be Redeemed In The World Event Section Of The RIFT Store For Special Prizes.
        Calling: Rogue,Cleric,Mage,Warrior
        1
           
        : Awarded for completing Carnival Games.
      • Glass Beads
        Glass Beads
        Account Bound
        Misc
        Any
        These Beads Can Be Redeemed For Prizes From The World Event Section Of The RIFT Store During The Carnival Of The Ascended
        Calling: Rogue,Cleric,Mage,Warrior
        1
           
        : During the Carnival of the Ascended these are used as currency to purchase goods from the Ascended Goods Merchant.
      • Unique Snowflake
        Unique Snowflake
        Account Bound
        Misc
        Any
        These Oddly Large Snowflakes Are Valuable Because They Never Melt!
        Calling: Rogue,Cleric,Mage,Warrior
        1
           
        : Snowflakes that never melt and are collected during winter world events.

Planar Focus

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A special piece of equipment worn by every Ascended is called a Planar Focus in the center of it you will place either a Sigil if you’re Guardian, Source Core if you’re Defiant, when you leveling your character, then a Source Engine using Planarite and Sourcestones to purchase it. This will power your Planar Focus and allow you a certain number of slots to imbed Lesser and Greater Essences which are looted from Rifts or purchase from Vendors in major cities and some settlements.

Your Planar Focus can hold a maximum of 2 Greater Essences and 4 Lesser Essences or 6 Lesser Essences with 0 Greaters. Essences will empower and add to specific stats as stated on each Essence as well as some Greater Essences can give you abilities or talents such as granting you additional stats when a specific skill is used or something critically hits a target as examples.

Screen Shot 2013-02-12 at 4.02.40 PM

Neutral Locations:

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Droughtlands (Lantern Hook)

      • Expanded Source Engine
        Expanded Source Engine
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Augmented Source Engine
        Augmented Source Engine
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        Sigil Of The Sword
        Sigil Of The Sword
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Sigil Of The Sea
        Sigil Of The Sea
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        12
           
        .

Iron Pine Peak (Whitefall)

      • Expanded Source Engine
        Expanded Source Engine
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Augmented Source Engine
        Augmented Source Engine
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Sigil Of The Sword
        Sigil Of The Sword
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Sigil Of The Sea
        Sigil Of The Sea
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        12
           
        .

LesserEssence

Guardian Sigil Locations:

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Silverwood (South Argent Glade)

      • Sigil Of Rebirth
        Sigil Of Rebirth
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Sigil Of Ascendance
        Sigil Of Ascendance
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        .

Gloamwood (Gloamwood Pines)

      • Sigil Of Ascendance
        Sigil Of Ascendance
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Sigil Of The Land
        Sigil Of The Land
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        .

Moonshade Highlands (Three Springs)

      • Sigil Of The Sword
        Sigil Of The Sword
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Sigil Of The Sea
        Sigil Of The Sea
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        12
           
        .

Scarwood Reach (Kain’s Command)

      • Sigil Of The Sword
        Sigil Of The Sword
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Sigil Of The Sea
        Sigil Of The Sea
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        12
           
        .

GreaterEssence

Defiant Source Core Locations:

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Freemarch (King’s Retreat)

      • Upgraded Source Core
        Upgraded Source Core
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Energized Source Core
        Energized Source Core
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        .

Stonefield (Granite Falls)

      • Energized Source Core
        Energized Source Core
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Amplified Source Core
        Amplified Source Core
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        .

Scarlet Gorge (Scarwood Lift Base)

      • Energized Source Core
        Energized Source Core
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Amplified Source Core
        Amplified Source Core
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        .

Scarwood Reach (Perspice)

      • Expanded Source Engine
        Expanded Source Engine
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        , Augmented Source Engine
        Augmented Source Engine
        Bind On Pickup
        Misc
        Rift Vessel
        Calling: Rogue,Cleric,Mage,Warrior
        Runebreakable (Runebreaking 1)
        1
           
        .

Source Machine

Augments

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When you’re crafting an item there is a way to manipulate the stat outcome to boost your most favourable stat through the use of an Augment, crafted by the gifted Apothecary’s of Telara, which is added to the materials needed to craft the item. There are common, rare, and epic augments that may be used to increase a particular stat on the item, the amount of which changes depending on what type of gear it is applied to and the quality of the Augment.

Runes

Runes have a similar function when compared to Augments however Runes may be placed on an item after it is created or looted off a corpse. When a Rune is infused onto an item it gives the item an increase in what stat the Runes tooltip states Intelligence, Death Resist, Endurance, Dexterity, Strength, Spirit, Hit, etc… Just like Augments there are common, rare, and epic quality ones that each give a different amount of a bonus. The nice thing about Runes is they tell you in the tooltip compared to Augment which you only know how much of increase you get after you apply it.

Seals

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    • Seals are a special piece of gear that simply gives you extra stats for one or two. Seals recipes can be purchased for 3  Master Craftsman's Mark
      Master Craftsman's Mark
      Bind On Pickup
      Misc
      Any
      Earned By Completing Master Crafting Quests And Rifts.
      Crafting Currency Used To Purchase High-level Recipes.
      Calling: Rogue,Cleric,Mage,Warrior
      0
         
      or 8 depending on the quality and when they are crafted you may use an augment to put some bonus stats on it as well. They are Bound on Equip so if you have some extra currency you could swing by the Auction House and grab one from there. I had mine crafted by Wheezy, and I used an augment Greater Nimble Augment
      Greater Nimble Augment
      Augment
      Any
      Grants An Outstanding Bonus To Dexterity When Added To A Crafted Recipe.
      Requires Level: 50
      Calling: Rogue,Cleric,Mage,Warrior
      Runebreakable (Runebreaking 226)
      64 88
         
      which grants an additional 5 Dexterity and I applied a Rune to the seal which boosts Attack Power by 9.

Seal

Synergy Crystals

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    • Once you reach a high enough level and begin raiding with large groups of your fellow Telarians you will work towards gaining your Zardonis' Ranger Crystal
      Zardonis' Ranger Crystal
      Bind On Pickup
      Misc
      Synergy Crystal
      Zardonis'Shadow Garb [0/4]

      (2) Increases Attack Power By 75 For 30s After Using Shadow Fire.
      (3) Increases Attack Power By 35.
      (4) Ranger Damaging Abilities Have A 30% Chance To Increase The Pet's Attack Power By 200 For 15 Seconds.

      Requires Level: 50
      Calling: Rogue
      Runebreakable (Runebreaking 226)
      0
         
      if your a Rogue using the Ranger soul, for example. Synergy Crystals have item requirements in order to unlock the full potential of it which are pieces of gear purchased using Raid currencies in end-game scenarios. You can see in my character window I’m currently using the aforementioned Synergy Crystal and I have 4 pieces of the gear needed (gear that is meant to be used together are often, but not always, highlighted blue) to use every bonus.

SynergyCrystal-1

    • Prerequisite items have the bonuses for the associated Synergy Crystal listed near the bottom of the items tooltip.

SynergyCrystal-2

Synergy Crystal’s at Level 60

The quality of Synergy Crystal shown above was used in the Raid Hammerknell Fortress when it was the most challenging encounters in the game. Now with RIFT: 2.3 Empyreal Assault you and you’re fellow ascended are facing much more powerful and keen beasts and atrocities with evolving mechanics ready for you to overcome. First you’ll need the most powerful Synergy Crystals you can get your hands on – this starts with a Rare quality Synergy Crystal you may equip at level 60. As you level from 50 to 60 you will start to gather more and more Infinity Stones from closing Rifts, defeating rare and powerful enemies, Carnage Quests, and Instant Adventures, but that’s not where the sources will end.

dungeonsynergycrystal

    • You will need to have 3000 Infinity Stone
      Infinity Stone
      Misc
      Any
      Earned By Completing End Game Carnage Quests, Instant Adventure, Hunt Rifts, And Defeating Rare And Powerful Enemies.
      Empyreal Currency, Used To Purchase Goods From The World Gear, Lycini And Hunt Rift Merchants.
      Calling: Rogue,Cleric,Mage,Warrior
      0
         
      s available to spend when you reach level 60 in order to take advantage of the benefits of the crystal as soon as possible.  You can purchase it through the RIFT Store under (Equipment-> Accessories) then tweak the results to only show the crystals, it auto sorts items for your character only. You will see Blue and Purple crystals, the Blue crystals are Dungeon Tier while the Purple crystals are Raid Tier. You will begin to unlock the additional bonuses of your Synergy Crystal when you buy you’re first two pieces of Gilded gear, the prefix name of all Blue crystals. They are classed as Dungeon Tier because the currency Empyreal Slayer's Mark
      Empyreal Slayer's Mark
      Misc
      Any
      Earned By Completing Daily Expert Dungeon Quests.
      Used To Purchase Goods From The Expert Dungeon Merchant.
      Calling: Rogue,Cleric,Mage,Warrior
      0
         
      you need in order to purchase the corresponding pieces of gear is earned in Expert Dungeons. You can probably figure out why the Purple crystals are classed as Raid Tier :) .

tscainscrystal

Each Raid Synergy Crystal is named uniquely by Class and then by Soul- for example: Epic quality Rogue Synergy Crystals are called T’Scain’s Crystals and there each named for the souls available to the character, so T’Scain’s Marksman Crystal, T’Scain’s Nightblade Crystal, and so forth. Compared to Cleric Raid Synergy Crystals which are Qil’s Shaman Crystal, Qil’s Defiler Crystal and so on; when searching for your crystal in the RIFT Store, as I mentioned before, you should only see the crystals for your class.  The Raid Tier Synergy Crystals require the aforementioned Dungeon crystals as well as an additional 4500 then it will conjure into it.  You will start to prepare for a transition period where you need to wait until you have 2 pieces of the Raid crystals corresponding gear before converting your Dungeon crystal into the Raid crystal. Lest you hinder yourself by having an equipped Synergy Crystal with non of the gear needed to utilize it’s benefits.

Wardrobe

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There will be times when you’ll be wearing a piece of equipment that looks really cool but you will inevitably have to swap it out with something else. If you would like to keep the appearance of your old gear but reap the benefits of the new stats on an upgraded, but uglier piece of gear, you can equip the old piece into your wardrobe window and it will appear that you’re wearing that item. You will also loot and/or discover costume piece that can be worn ‘over’ your currently equipped gear. You can unlock up to 5 unique wardrobe sets each of which has equip slots for: Helmet, Cape, Shoulders, Chest, Gloves, Legs and Feet.

Wardrobe

Equipped Gear                                                           Equipped Wardrobe

Quests

From the very first action you accomplish in the game to begin your ever growing experiences in Rift you speak with a character in the game who gives you a task and you’re meant to follow it through. Congratulations! You’ve just completed your very first quest. The simplest way to go about the game is to follow the groups of quests you’ll find in cities and settlements. You’ll find quests will range in great variety from endeavours that request you venture out and find a specific person in order to deliver a message, loot you’ll gather from mobs or a package given to you by the quest giver. There are quests that are a bit funner though, so don’t fret, you can get quests that get you to run after agile creatures through the land or ones that get you to solve a puzzle the types of quests are nearly endless.

Dailies

Daily quests are just like regular quests but are repeatable and always open to be done at least once per day, usually resetting sometime around 4AM Server Time. Designed mostly for people that are max level, although they are they are utilized by those leveling as well, they are offered for things included but not limited to Instant Adventures, Rifts, Raid Rifts, Raids, Expert Dungeons, Master Mode dungeons, and Chronicles. Dailies are located throughout Telara within the Capital Cities and also located in some remote settlements with different small Factions that are recognized across Telara. It would be a mistake to ignore Dailies altogether as they are a vast source of Notoriety, Experience (for Planar Attunement once max level), Currency for World Event vendors and Faction Quartermasters, and more.

Weeklies

Weeklies have the same benefits to completing them compared to dailies but are more focused on bigger group activities such as the Raid Weekly Quest, the Sliver Weekly Quest and 2 Puresource Quests which take place in an entire zone.

Notoriety

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Is the popularity you hold with a specific faction within Telara, there are 3 main groups of factions: Warfront Factions, Rift Factions and Ally Factions. Warfront or PVP Factions are the factions that you gain notoriety for by completing tasks and objectives in Warfronts allowing you purchase one of a kind pieces of gear once you reach the required notoriety. Rift Factions can also be known as Planar Factions and the notoriety you need are from killing planebound creatures and successfully defeating planar encounters. Ally Factions or otherwise known as Regional Factions are groups of people usually segregated by zones. The rewards from Ally Factions can enable you to level faster as well as it is usually thought of as being a priority to gain Notoriety with as they are the groups where you would purchase your gear augments from. Many of the items you acquire through gained notoriety can only be gained this way including the benefit of earning Achievements for having high notoriety.

The progression for notoriety is as follows:

Neutral -> Friendly -> Decorated -> Honoured -> Revered -> Glorified -> Venerated

3K               10K                20K                 35K                60K                90K                Max

Notoriety

Titles

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After completing certain tasks, quests, or gaining a certain level or Notoriety with a specific faction can grant you prefix and suffix titles for your character. Some titles are earned by doing  regular quests, gaining Achievements, and getting to certain milestones within a tradeskill.TITLES

Instant Adventures

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If you enjoy exploring around the different zones across Telara but would like a goal to aim towards, Instant Adventures would be a superb choice for you. While in game just hit J to bring up the Instant Adventure interface and you’ll see the different adventures that you are eligible to queue for. These are usually instant based off the nature of how they are formed: Instant Adventures can be accomplished by the deeds of one or many. When you queue a timer starts then, usually instantaneously you’ll get a popup window notifying you that your adventure is ready and you’ll click on Transport to teleport your character to the are of the adventure. It is entirely possible for you to join with others that are currently completing an already formed adventure. The goals very and can include killing a specific type of mob or completing a task in a specific way; I find the most enjoyable ones to be where you get to tear down a powerful foe which almost always guarantees you the best loot available from them Sourcestones. Sourcestones are a type of currency in game which allow you to purchase goods from specified vendors such as gear upgrades, lesser and greater essences for your source engine and more.

Warfronts – PVP

As you’ve already learned the differences that make up the 2 factions inhabiting Telara, Guardians and Defiants, and their one common attitude of pure hate towards each other. Divided by their beliefs and stance on appropriate forms of action, these 2 factions battle each other over the finite resources and land of Telara. You can join the battle for either side and earn awesome amounts of XP, currency, upgraded gear catered for PVP fighting, and glory. Warfronts are open for players to begin participating in once they reach level 10 and group you with players around your level ie. 10-19, then 20-29, etc… In each Warfront your faction will be given a certain advantage or resource and offer players amazingly fun and new mechanics to keep it ever exciting. In the Black Garden you will do your part to protect the Fang of Regulos and earn points for your faction, or conjure a fiery path through Whitefall Steppes to collect rare sourcestone’s and much more.

Rewards from PVP’ing include XP so if you enjoy PVP’ing don’t be afraid to use it as you would quests to gain levels and experience. As I already mentioned gear upgrades are one of the benefits of PVP’ing as well as high level PVP stats, Favor, which is a currency that is accepted by PVP Quartermasters for awesome rewards, and Prestige which progresses your Planar Attunement and grants you new titles and abilities beyond what your build alone can offer. The Warfronts you can engage battle within are:

    • The Codex
    • The Black Garden
    • The Battle for Port Scion
    • Whitefall Steppes
    • Library of the  Runemasters

Conquest

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Once you reach level 50 Conquests will open up for you enabling you to experience a much larger PVP fight that take you into alternate realities that twist and change the zones you’ve been exploring throughout the development of your character.  In these alternate realities, which join players across Shards, Defiants and Guardians are not recognized and in their place 3 factions have emerged – Oathsworn, Dominion, and Nightfall each of which have their own ideas for the future of the Ascended. You make the call, for which side will you fight? Join huge groups of others to achieve PvE objectives, crafting goals, defeat spreading warfare, land-control mechanics and other goals within a zone as big as an entire province of Telara.

Rewards from Conquests include those available from PVP’ing but also include the Conquest Bar which is filled while battling in a Conquest and grants you special talents that persists even after the Conquest ends.

conquest

Puzzles

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While exploring Telara you may run across random structures or items that seem like they’re completely random but will have parts that are clickable and usually sparkly. Some of them have orbs that change colour others have items that alternate positions, these are puzzles left scattered amongst Telara some of which you’ll wander across and others that you’ll have to hunt for. Have fun searching for them and take your time solving them as some can be challenging to even the most keen explorer.

Storm Legion Puzzles

With the expansion Storm Legion the creators, Trion, decided to take a new approach to puzzles and focuses your efforts from finding or stumbling across the puzzles to earning prerequisite items needed to unlock and then solve the puzzle. This does increase the time required before you can even begin to think about solving the puzzle, hopefully this will increase the suspense and challenge for this area of the game. To unlock the puzzles you must first collect Artifacts found in specific areas of Telara and once you’ve handed in the set of Artifacts you’ll receive an item to unlock the puzzle. Below is a shot of the location of a puzzle, however because I have not collected the Artifacts necessary I could not click on the giant domino which would teleport me to the puzzle floating high above.

2013-02-05_171735

Screenshot of a puzzle located in Dusken within the borders of Seratos.

Achievements

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Achievements are part of Rift and will, at times, give you a sense of …. you guessed it, Achievement and the most wonderful thing is it gives this experience to everyone no matter what way they’d like to enjoy the world of Telara. At the beginning though for the majority of players the first significant Achievement is hitting level 10 and these will continue at a significant levels such as 50 and 60 as well. This start of the Achievements in the game is just the tip of the iceberg with a multitude of way to gain them. Mentioned in the Notoriety section, once you reach a certain level of Notoriety with an Ally Faction or Rift Faction you will earn Achievements to signify passing the milestone.

level-10-achieve

Whether you’re a player who is focused only on getting to max level asap and get to endgame play or you’d like to delve into PVP throughout your leveling experience, both will grant you Achievements. Simple tasks such as simply discovering a certain combination of areas within zones will grant them, or if you’d like to gain the respect and admiration of other players and competing Guilds you’ll want to strive to be one of the first groups to kill a major endgame boss. The latter of the aforementioned Achievements demands a definitively higher level of respect than one such as successfully exploding a certain number of rocks in Moonshade Highlands (wink, wink). Those of you crafters and gatherers out there, you’re not kept in the dark. You will gain Achievements based on milestones within the art that you choose to learn such as the first time you create a rare quality item, or when a gatherer, for example a Forager, collects a certain selection of rare plants.

Companions

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A companion is a non-combat vanity pet that follows a character around Telara as they quest through a summoning ritual. Companion’s provide no benefits to your stats for a character and companions can be targeted and killed by monsters however they can be summoned again after it has been killed.

Companion

Dimensions

Dimensions are slivers that allow a player to create their own instanced version of a small part of Telara built and managed by the player or a guild. Throughout your journeys in Rift you will collect objects and building blocks you can use to build anything that comes to mind with your own Dimension. Keys are sold from empyrean engineers to early Dimensions that showcase a number of different stunning landscapes of Telara. Building and shaping your items and structures is easy and user friendly tools that allow you to move, resize, and transform your items and raw materials into whatever you wish. Invite others into your Dimension and share your creations with any person or guildy, even have them help you out by granting them  building ability and you can build together.

Books

Throughout Telara there are book scattered amongst the libraries of cities and bookshelves of settlements just watiting to be read and have Telara’s lore known and shared. Books that you discover will often contain valuable information that will aid you in your quests and endeavours.

Zones

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There are two starting zones which contain the 2 Main cities for each of the 2 major Factions, depending on which one you picked while creating your character you will start in either the  Defiants City zone or Guardians zone. The Defiants Capital City lies within Freemarch a relatively flat area of land; the Guardians Capital City dwells on an island off the coast of Silverwood.

 Meridian

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2013-02-06_095552 2013-02-06_095711

 Sanctum

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2013-02-06_102427

2013-02-06_102259

 Tempest Bay

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2013-02-07_143322

2013-02-07_145857

Layout

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The user interface you see when you are in-game is 100% customizable using the Edit Layout option in the menu. You can scale to resize any element that’s boxed and each box can be joined to one another so certain elements can remain together and allow you to move them as a group. When you click on a box it selects that box and allows you to change certain things including size and the ability to disable the frame which colours them with a red hue, those with an orange hue are enabled, so if don’t want something showing or if you’re using an add-on that replaces that frame it’s easy to manipulate.. There is also an option to scale the entire user interface as one unit within Menu -> Settings -> Interface -> Display -> Global UI Scale.

2013-02-13_114108

Addons

Rift is a game that is built to allow players the ability to build custom add-ons to manipulate information being displayed on your screen, such as damage being dealt by your character and others around you, or even to change the look and shape of any element shown. There are many add-ons currently available for Rift across a number of reputable websites, Google ‘Rift Addons’ now to fine some! 

Mounts

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Mounts are available to any player in the game from any level starting at a 60% speed gain while riding your mount up to level 30 then you’ll be able to upgrade to a 90% speed increase and goes up to a 110% increased speed for level 50+ characters. Mounts can be anything from creatures roaming Telara to creations and are purchased primarily from Capital Cities. While riding a mount you can be dismounted when you take damage and can’t mount up if you’re currently using an ability however you can mount whilst engaged in combat.

End-Banner

Patches

Patches in Rift are applied when a major amount of information within Rift is changed, removed or added. Usually being released on Tuesdays, the size of these updates can be significant so be sure to make yourself aware of dates, or just be prepared to wait awhile, so you don’t find yourself waiting for the download when you were hoping to just play.

Hotfixes

Can be released at any time however they are primarily small updates that takes less than a minute focusing on tweaking the game, rather than changing it, so as to remove bugs, glitches, contradicting elements, etc…  Sometimes aspects of bosses and players will be altered if the experience is just too challenging or too easy in order to bring everyone the best most balanced game style.

Now off with you Ascended, do your duty and protect Telara from the Dragon gods and Planebound beings hell bent on ravaging your world into oblivion!

  • Warbs

    Really impressive, nice job

  • http://www.facebook.com/ryan.carleton.129 Ryan Carleton

    Wow. Dude, this is everything a new player could ask for and more. Really, REALLY well done.

  • Lumia

    Freaking overachiever right here. ;)

  • http://www.facebook.com/john.quezada.543 John Quezada

    Very nice, this awesome. I wish I had something like this when I started. -Yaomi

  • Nilus

    Nice guide,
    since this is a getting started guide tough. Focus is no longer a stat in the game, we only have Hit (Cleric and Mage primary stat sections)

  • SenseAndSensibility

    o

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Latest Discovered Items

Myrmidon's Amulet
Bind On Pickup
Misc
Neck
Intelligence +38
Wisdom +56
Endurance +70
Spell Crit +98
Resist All +177
Vengeance +43
Valor +210
Requires Level: 60
Calling: Rogue,Cleric,Mage,Warrior
Runebreakable (Runebreaking 301)
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Myrmidon's Amulet

Bloodthirsty Breeches Of Ghostly Fire
Account Bound
Leather Armor
Legs
Mounting Speed Boost [0/2]

(2) Reduces Time To Mount By 10%.

Armor +4236
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Dexterity +112
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Runebreakable (Runebreaking 301)
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Account Bound
Misc
Ring
Lesser Endurance Boost [0/2]

(2) Increases Endurance By 1%.

Intelligence +56
Wisdom +67
Endurance +49
Crit Power +64
Resist All +186
Hit Bonus +65
Requires Level: 60
Calling: Rogue,Cleric,Mage,Warrior
Runebreakable (Runebreaking 301)
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Bind On Equip
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Wisdom +47
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Dodge +27
Resist All +143
Critical Hit +10
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Runebreakable (Runebreaking 301)
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Savage Luminous Substantial Cap...

Savage Luminous Substantial Cape
Bind On Equip
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Strength +14
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Wisdom +47
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Dodge +27
Resist All +143
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