Chloromancer is the mage’s healing tree. They have and likely will always be one of the stronger healers in Rift and also bring a decent amount of utility to the table. It’s the type of class that can be as easy or as hard as you make it out to be. Chloromancers can be a very easy spec to play for those who aren’t looking for a challenge but it can also be a challenging build for those who want to min/max their class.
The Build: 61 Chloro/10 Pyro/5 Harb
Chloromancer is chalk full of abilities – so I’m going to touch on the majority of the key abilities you will use or want to be aware of:
- Lifegiving Veil – This is the buff you cast on yourself when you want to raid heal.
- Lifebound Veil – This is your single target (tank healing) buff. Only one veil can be active at a time. This goes hand in hand with the next:
- Synthesis – This is the target that will be primarily healed by your Lifebound Veil. Keep in mind as soon as you cast Synthesis it will overwrite LGV (or re-apply Lifebound)
- Living Aegis – Read the tooltip. Can’t really chloro without that, now could you?
- Wild Growth – It is what it is. Very small amount of healing – but a solid 10% DPS damage increase if you’re in range of a target. Keep in mind this doesn’t stack with other chloro’s.
- Void Life – The chloro easy-mode spam. You could basically hit this button over and over and nothing else and get a fairly good return on your effort investment. Typically used as a filler – but I also find it very useful if the tanks are taking a constant stream of predictable damage. A nice constant stream of incoming healing.
- Vile Spores – Probably (as of now) the most effective bang-for-buck heal-through-damage you have. Heals like crazy and does good amounts of damage.
- Withering Vine – Easily worth putting up when there’s multiple targets – spreads to up to 3. Still worth the global even if it’s one target, but not necessarily a priority.
- Ruin – Hard hitting spell, heals for a very large amount considering it’s instant cast. Basically want to use it on CD so long as there’s healing to be done.
- Nature's Touch – You want to use this whenever you’re at at 5 stacks of Boon of Life . It makes it an instant cast, does lots of healing and hits hard.
- Nature's Fury – Not worth it for single target – definitely worth it for multi target. Good damage, good healing.
- Corrosive Spores – Does an initial burst of damage and healing as well as leaves a residue behind that is an AOE. Good amount of healing to be had from this, use on cooldown.
- Bloom – Good amount of healing – great to toss on the tank if they need a quick heal or any member of the raid who drops down to half health sort of thing.
- Resurgence – I usually keep this up when I can spare the globals (when there isn’t a ton of damage flying around at this specific moment).
- Healing Torrent – I probably don’t use this one as much as I should. I usually precast this and resurgence on the tank before they pull the boss initially – but don’t go back to it as often as I should.
- Natural Healing – Long cast time, only really worth using if there’s zero mobs to attack and there’s healing to be done.
- Flourish – Your AOE instant cast raid heal. Heals for a good amount – don’t want to use it for anything other than raid/party damage.
- Essence Surge – Very large heal on a cooldown – great for “Oh Sh!(*” moments.
- Radiant Spores – Not as good as it once was, but can still do a decent amount of healing over a 7-8 minute fight.
- Soul Tether – This is your battle res. Use when needed.
- Entropic Veil – Use this responsibly. It uses your charge, and charge comes fast as a chloro so use it when you can – the only time you don’t want to eat up all of your charge is if you know that you’re going to need to cast Wild Growth soon, as it requires a certain amount of charge. You want to avoid using both Wild Growth and Entropic Veil at the exact same time as your charge may decay faster than the timer on your Wild Growth – as such you may not get the full benefit.
- Symbiosis – Increases your healing done, want to use it on cooldown when healing is necessary As you get comfortable healing and learn the fights – you’ll figure out when it’s best to be used.
- Natural Conversion – You’ll find yourself using this incredibly useful ability during encounters like Crucia where you know a large incoming spell is being cast and the tank is going to need a heal.
- Cleansing Rush – Learn this well, you will need to use it. AOE Cleanse.
- Nature's Cleansing – Your single target cleanse.
- Essence Conversion – If you need mana, use this during down time or between phases.
- Living Shell – Restores a small amount of mana and also absorbs up to 3k damage.
- Blight – Removes any healing over time effects. Not very commonly used in PvE – but you never know.
Holy spells Batman! If this is your first time playing Chloro – remember – you can always start in very small steps. As mentioned above with Void Life you can essentially spam that and so long as you have your appropriate buffs up – you will do an acceptable amount of healing. What you can then do is slowly work other spells into the mix to increase your healing. Do not get into the habbit of Void Life spam as it can severely reduce your healing and utility throughout an encounter. I’ll go a bit into what I find works best for me in both a tank healing and raid healing situation.
Obviously you want to have your buffs up and since this is single target – you’re going to want to have Lifebound Veil with your Synthesis on the tank. I mentioned it briefly above, but this is one of those situations where Void Life spam can actually increase your usefulness in a raid. It doesn’t do as much healing as, say, Vile Spores – but it does a constant stream of healing. So typically when I’m tank healing this is how I prioritize my spells:
That is the generic go-to rotation that I stay fairly close to. That is, of course, assuming there is a constant amount of damage being taken by the tank. You’ll want to use your Wild Growth when neccessary and Flourish when needed, using your healing increasing cooldowns like Entropic Veil and Symbiosis when they’re available. I personally will also use Resurgence on the tank or off tank during small moments of downtime just for that extra little bit, but havn’t found it to do a ton of healing over my time using it.
Sometime’s once I get comfortable with the fight and I am able to easily predict the amount of damage my tanks are taking – I’ll work in the Vile Spores when I know what’s coming and whatnot. You really will get the feeling for this type of stuff in time when you learn the capabilities of your class and the limitations of your tanks and what type of damage they take from what type of attacks.
The tank healing method listed above won’t necessarily be the best output in terms of HPS – but with our tank healing comp (usually a Defiler + Puri + Chloro) the constant heals of Void Life are more beneficial over the course of the fight for evening out the tanks damage. Lots of peoples opinion differ with mine – and some people prefer to Vile Spores spam.
Raid healing is going to require your Lifegiving Veil . Being a great raid healing chloromancer is much harder than being okay. It really does require an impeccable use and rotation of all of your cooldowns and ensuring you maximize the capabilities of the spells you have available to you. As such – it’s fairly hard to box raid healing into a static rotation, but instead – I’ll give you a basic idea of how I use the spells.
- Radiant Spores – Use this if no one else is, at least worth having up.
- Withering Vine – I always have this up, but always try to cast it on a mob that is near other mobs whenever possible.
- Corrosive Spores – Use on cooldown, and like the above – always try to use it on mobs that are near other mobs to maximize the dot it leaves behind.
- Vile Spores – You’ll do a crazy amount of raid healing with this spell. Try to time the incoming damage so you don’t waste the cast time + travel time and have it simply go to overhealing.
- Void Life – Not as powerful as Vile Spores, but still a very respectable steady stream of heals and can be useful when there’s lots of hard hitting incoming damage that lasts for multiple seconds.
- Flourish – Use this when you see the raid or party drop, on cooldown.
- Nature's Fury – Whenever there’s multiple mobs near eachother, use this on cooldown.
- Ruin – Use on Cooldown.
So the above are basically my go-to spells for raid healing. That said, it does get more complicated as I always like to time my cooldowns and abilities to the fight specifically and how our raid’s cooldowns are being used. ( Flaring Power , etc.).
I don’t use many macros for this build beyond all of my mouseover macros – however. “The” cleansing macro has stuck with me for quite some time so I’ll provide it here as well. Essnetially it gives you a one button cleanse that will cycle through everyone in the raid one-by-one and cleanse them, or cleanse your mouseover if you have one active and they have a debuff on them. Very useful for individual 2 and 3 type cleanses when your Cleansing Rush is on Cooldown or will be needed shortly.
#show Nature's Cleansing
cast @mouseoverui Nature's Cleansing
cast @group10 Nature's Cleansing
cast @group09 Nature's Cleansing
cast @group11 Nature's Cleansing
cast @group08 Nature's Cleansing
cast @group12 Nature's Cleansing
cast @group07 Nature's Cleansing
cast @group13 Nature's Cleansing
cast @group06 Nature's Cleansing
cast @group14 Nature's Cleansing
cast @group05 Nature's Cleansing
cast @group15 Nature's Cleansing
cast @group04 Nature's Cleansing
cast @group16 Nature's Cleansing
cast @group03 Nature's Cleansing
cast @group17 Nature's Cleansing
cast @group02 Nature's Cleansing
cast @group18 Nature's Cleansing
cast @group01 Nature's Cleansing
cast @group19 Nature's Cleansing
cast @group20 Nature's Cleansing
I’m definitely not the be-all end all Chloro – but I have found what I talked about above works generally very well for me. Feel free to leave any comments or questions and we’ll keep this guide up to date as we need to.