Posts by Category: Raids

Planebreaker Abominus Strategy/Guide

Full credit goes to Ayona of <Addiction>, she wrote up this guide on her own and allowed me to post it verbatim onto here. I did not write this guide nor will I maintain this guide post-nerfs, so if someone wishes to do so…go ahead and do it, although if you have questions I can probably answer them in the comments.

Phase 1 has been completely changed, so this is out of date, but all of the mechanics are still there.

Introduction
I will be going in depth describing all of the mechanics ranging from the long and tedius first phase all the way to the exciting and intensive grand finale of this amazing encounter. Each mini-boss will have a phase 1 and phase 2 section in this guide, explaining each of their mechanics per phase. Additionally, there will be a seperate section for Planebreaker Abominus’ mechanics as well.

List of Mechanics for Zor’zyx, Tor’krik, and Ix’ior (phase 1 and 2)
Lithic Ablation: An uninterruptable spell casted by Zor’zyx. He casts this spell in both phase 1 and phase 2.…

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Kyzan Strategy/Guide

Kyzan is the second boss in Grim Awakening.

Health: Kyzan – 22.6 Million HP

Suggested Raid Setup:

Boss Abilities:

  •  Phase Rip - Summons ghosts that will spin in a circle with swords and shoot out a very long rectangular purple box in the direction they are facing. (Think of the purple boxes on Progenitor if you’ve seen it). If you stand in it you take large amounts of damage per tick as well as it will drain mana and energy.
  • Beacon of Bloodsucking – 658k hp – Places healing debuff on the tank and will kill him slowly. You’ll want to use shields where you can to slow this down, but it simply needs to be burned down as soon as possible. This is the tank swap mechanic that starts about 1 minute into the fight and every 30 seconds after.
  • Delayed Annihilation - Places a blue bubble around everyone in the raid. Everyone needs to spread out and make sure no bubble is touching wherever possible. The tanks don’t really have to worry about this as much, as it deals 17-18k per bubble that you’re touching.

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Magma Lord Kaliban Strategy/Guide

Welcome to Grim Awakening. After clearing a couple of (annoying if you’ve never done it) packs of trash you’ll be greeted fairly early by the first boss of Grim Awakening.

Health: Magma Lord Kaliban – 25.5 Million HP

Suggested Raid Setup:

Boss Abilities:

  •  Crushed Armor – Tank debuff. This would normally be considered the tank swap mechanism but due to the nature of this fight – you can one tank it so long as everything is timed properly.
  • Hellfire Boulder – Kaliban targets the furtherst away player and throws a fiery boulder at them. Ensure you assign someone to be the furthest away in order to properly coordinate the placements of the boulders. Deals a decent amount of damage when the boulder lands on the person, and you need to step away from it as soon as it lands as it deals AOE damage.
  • Crushing Silence – Has a long cast time and at the end of the cast time he will deal a a large amount of damage to anyone in the red circle around him.

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Progenitor Saetos – Hardmode Strategy/Guide

Health and Kill Order:

Arebus- 9.1 Million HP (activates Hard Mode)

Juntun – 12.9 Million HP

Rhu’Megar – 12.9 Million HP

Ebassi- 12.9 Million HP + Progenitor Saetos – 12.9 Million HP

Suggested Raid Setup:

HARDMODE SUMMARY

The hardmode will be initiated by pulling all minis and killing Arebus first.

New mechanics:

  • Everything hits harder
  • Soul rupture – cast by Progenitor, spread mechanic. Places a purple bubble around 5 raid members at random. Lasts about 5 seconds then explodes. Anyone caught in their purple bubble at the end of the cast will be stunned and take heavy damage. This can be healed through but may cause a one shot due to bounding malevolence and other raid damage occurring at the same time.
  • Ebon Barrier – because you kill Arebus first the remaining 3 minibosses will have ebon barrier. This requires heavy and precise target switching from the raid dps in order to manage and not cause a wipe. They are usually predictable because the ability has a cooldown. Once the minibosses set up an order they will almost always stay conserved to that order throughout the fight.

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Gelidra – Hardmode Strategy/Guide

Health: Gelidra – 34 Million HP    Amrien – 31.7 Million HP

Suggested Raid Setup:

HARDMODE SUMMARY

The hardmode will be initiated by breaking the shield on Amrien (in an ice block behind Gelidra, you can kinda see him in the image above)

New mechanics:

  • Everything hits harder
  • Amrien – new boss that must be DPSd down with Gelidra. HP needs to be kept within 10% or they will both enrage and kill the raid. He has slightly less health than Gelidra and is attackable in her air phase so make sure you balance your DPS out between the two properly. They should be tanked in the center of the room to minimize the effects of the hardmode mechanics. He alternates between two new deadly abilities.
  • Razorwind Blizzard – cast by Amrien, a targeted aoe explosion (somewhat like ) that will freeze those in the vicinity of the explosion and leave a dot on them that ticks for 20k for about 3 seconds. Hurts you a little if you’re in the pathway but will not freeze you.

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Artifex Zaviel – Hardmode Strategy/Guide

Health: Artifex Zaviel – 49.4 Million HP:

Suggested Raid Setup:

 HARDMODE SUMMARY

The hardmode will be initiated by killing the idol that will spawn on the left side of the room. Do not waste any DPS on the boss because she will full heal after the idol is defeated and hardmode is activated.

New mechanics:

  • Everything hits harder
  • Spheres of Repair - can no longer be interrupted. These should be burned down ASAP ST after the idol is defeated to keep her from healing much.
  • Lasers! – Very similar to last phase of Crucia lasers, but spawn 5 at a time. Give a warning pulse for about 4 seconds before they are placed. The red circle itself isn’t harmful, but the laser beams inside will kill you. By the time a new set spawn the old set will fade away.

 

BOSS SUMMARY

Zaviel has a time-based alternating first phase (which now includes lasers as well) and a very movement heavy laser and wave dodging second phase

Phase 1: Boss, Spheres, Orbs until 50%

2 Parts: Boss Phase, then Power Conductor phase -> repeat til 50%.

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