Posts by Category: Grim Awakening

Kyzan Strategy/Guide

Kyzan is the second boss in Grim Awakening.

Health: Kyzan – 22.6 Million HP

Suggested Raid Setup:

Boss Abilities:

  •  Phase Rip - Summons ghosts that will spin in a circle with swords and shoot out a very long rectangular purple box in the direction they are facing. (Think of the purple boxes on Progenitor if you’ve seen it). If you stand in it you take large amounts of damage per tick as well as it will drain mana and energy.
  • Beacon of Bloodsucking – 658k hp – Places healing debuff on the tank and will kill him slowly. You’ll want to use shields where you can to slow this down, but it simply needs to be burned down as soon as possible. This is the tank swap mechanic that starts about 1 minute into the fight and every 30 seconds after.
  • Delayed Annihilation - Places a blue bubble around everyone in the raid. Everyone needs to spread out and make sure no bubble is touching wherever possible. The tanks don’t really have to worry about this as much, as it deals 17-18k per bubble that you’re touching.

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Magma Lord Kaliban Strategy/Guide

Welcome to Grim Awakening. After clearing a couple of (annoying if you’ve never done it) packs of trash you’ll be greeted fairly early by the first boss of Grim Awakening.

Health: Magma Lord Kaliban – 25.5 Million HP

Suggested Raid Setup:

Boss Abilities:

  •  Crushed Armor – Tank debuff. This would normally be considered the tank swap mechanism but due to the nature of this fight – you can one tank it so long as everything is timed properly.
  • Hellfire Boulder – Kaliban targets the furtherst away player and throws a fiery boulder at them. Ensure you assign someone to be the furthest away in order to properly coordinate the placements of the boulders. Deals a decent amount of damage when the boulder lands on the person, and you need to step away from it as soon as it lands as it deals AOE damage.
  • Crushing Silence – Has a long cast time and at the end of the cast time he will deal a a large amount of damage to anyone in the red circle around him.

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Dexterity +101
Endurance +127
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Equip: Damaging Abilities Have A Chance To Deal 0 Death Damage And Restore 0 Health.
Requires Level: 65
Calling: Rogue,Cleric,Mage,Warrior
Runebreakable (Runebreaking 376)
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Marauder's Greater Rotward

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Calling: Rogue,Cleric,Mage,Warrior
Runebreakable (Runebreaking 376)
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Intelligence +123
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Requires Level: 60
Calling: Rogue,Cleric,Mage,Warrior
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1479-2747 damage every 2.6 seconds
30 Meter Range
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(3) Increases The Damage Of Ethereal Touch By 20%

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Endurance +283
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