Posts by Category: Grim Awakening

Kyzan Strategy/Guide

Kyzan is the second boss in Grim Awakening.

Health: Kyzan – 22.6 Million HP

Suggested Raid Setup:

Boss Abilities:

  •  Phase Rip - Summons ghosts that will spin in a circle with swords and shoot out a very long rectangular purple box in the direction they are facing. (Think of the purple boxes on Progenitor if you’ve seen it). If you stand in it you take large amounts of damage per tick as well as it will drain mana and energy.
  • Beacon of Bloodsucking – 658k hp – Places healing debuff on the tank and will kill him slowly. You’ll want to use shields where you can to slow this down, but it simply needs to be burned down as soon as possible. This is the tank swap mechanic that starts about 1 minute into the fight and every 30 seconds after.
  • Delayed Annihilation - Places a blue bubble around everyone in the raid. Everyone needs to spread out and make sure no bubble is touching wherever possible. The tanks don’t really have to worry about this as much, as it deals 17-18k per bubble that you’re touching.

Continue Reading »

Magma Lord Kaliban Strategy/Guide

Welcome to Grim Awakening. After clearing a couple of (annoying if you’ve never done it) packs of trash you’ll be greeted fairly early by the first boss of Grim Awakening.

Health: Magma Lord Kaliban – 25.5 Million HP

Suggested Raid Setup:

Boss Abilities:

  •  Crushed Armor – Tank debuff. This would normally be considered the tank swap mechanism but due to the nature of this fight – you can one tank it so long as everything is timed properly.
  • Hellfire Boulder – Kaliban targets the furtherst away player and throws a fiery boulder at them. Ensure you assign someone to be the furthest away in order to properly coordinate the placements of the boulders. Deals a decent amount of damage when the boulder lands on the person, and you need to step away from it as soon as it lands as it deals AOE damage.
  • Crushing Silence – Has a long cast time and at the end of the cast time he will deal a a large amount of damage to anyone in the red circle around him.

Continue Reading »

Show some love

Help Out

We have a few non-invasive ads, however they can't quite cover the costs of our server. If you've got a spare dollar or few - please feel free to donate.

There will never be any pressure, and RiftScene isn't going to go down without it - so please never feel obligated.

Latest Discovered Items

Roaring Gloves Of Mana Storm
Account Bound
Cloth
Gloves
Planar Ward [0/2]

(2) Reduces Damage Taken From Creatures From Rifts By 5%.

Armor +2103
Intelligence +85
Wisdom +70
Endurance +62
Spell Power +48
Hit Bonus +78
Requires Level: 60
Calling: Rogue,Cleric,Mage,Warrior
Runebreakable (Runebreaking 301)
1
   
Roaring Gloves Of Mana Storm

Carapace Of The Frontline
Bind On Pickup
Chain
Shoulders
Armor +4940
Intelligence +93
Wisdom +105
Endurance +146
Parry +71
Toughness +175
Requires Level: 60
Calling: Warrior,Cleric
Runebreakable (Runebreaking 301)
3 22 31
   
Carapace Of The Frontline

Windborn Scepter
Bind On Pickup
One Handed Mace
One Handed
Damage per Second: 182.20
344-640 damage every 2.7 seconds
3 Meter Range
Intelligence +64
Wisdom +92
Endurance +62
Crit Power +52
Spell Power +741
Hit Bonus +53
Requires Level: 60
Calling: Warrior,Cleric,Rogue
Runebreakable (Runebreaking 301)
4 4 57
   
Windborn Scepter

Tritium Core
Bind On Pickup
Misc
Any
Use: Drive A Tritium Core To Critical Mass.
Calling: Rogue,Cleric,Mage,Warrior
0
   
Tritium Core

Myrmidon's Shielding Apparatus
Bind On Pickup
Trinket
Trinket
Strength +46
Endurance +77
Attack Power +24
Vengeance +36
Use: Surrounds You In A Shield That Absorbs 75% Of Incoming Damage Up To 24359 For Up To 8 Seconds.
Requires Level: 60
Calling: Rogue,Cleric,Mage,Warrior
Runebreakable (Runebreaking 301)
0
   
Myrmidon's Shielding Apparatus


View All Recent Discoveries

Comments